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FFSM++
1.1.0
French Forest Sector Model ++
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Basic data units (struct) More...
#include <ModelData.h>

Public Attributes | |
| string | name |
| vector< string > | values |
| Values are stored as "string" because we don't yet know at this point if they are string, double or integers! More... | |
| int | type |
| int | regId |
| string | comment |
Basic data units (struct)
Struct containing the basic data objects. At the moment, data are used to store programm settings or macro data.
Definition at line 267 of file ModelData.h.
| string comment |
Definition at line 273 of file ModelData.h.
Referenced by ModelData::addSetting(), ModelData::setDefaultSettings(), and ModelData::setScenarioSettings().
| string name |
Definition at line 268 of file ModelData.h.
Referenced by ModelData::addSetting(), ModelData::setDefaultSettings(), and ModelData::setScenarioSettings().
| int regId |
Definition at line 272 of file ModelData.h.
Referenced by ModelData::setDefaultSettings(), and ModelData::setScenarioSettings().
| int type |
Definition at line 271 of file ModelData.h.
Referenced by ModelData::addSetting(), ModelData::setDefaultSettings(), and ModelData::setScenarioSettings().
| vector<string> values |
Values are stored as "string" because we don't yet know at this point if they are string, double or integers!
Definition at line 270 of file ModelData.h.
Referenced by ModelData::addSetting(), ModelData::setDefaultSettings(), and ModelData::setScenarioSettings().